A small puzzle game I made.


Controls:

Movement: WASD

Look: Mouse

Jump: Space

Interact: Left Click

Open Menu: Escape

If your view stops moving when your cursor hits the screen border click inside the game window to lock the cursor to it.


There is a secret in one of the menu pages. (Hint: SW)

Development log

Comments

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Ah, someone has played Antichamber!

Definitely crank that default camera sensitivity waaaaaay down. I doubt anyone will ever need the current default to begin with, let alone any higher. Otherwise, cute little engine test, I look forward to seeing more

I changed the default camera speed to 0.1. If you have other suggestions let me know. If you want to add me in Discord: Nikrad#0663.

Idk what game engine you are using, but my mouse is still rogue when I try to play the game, so I wind up clicking on other tabs and opening my bookmark for Desmos. Also, when my mouse runs out of space on the side of the screen, clunk. I think this game looks cool, but I can't play it all that well.

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Thank you for commenting

The camera movement should work better now. Clicking inside the game window   locks the cursor to it.

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Thank you, that's much better to control.

I admit, I was expecting a bit more than just the one switch, but it is a nice engine for a larger game. I am wondering: are you planning on adding any really wild gimmicks or designs? Something to really lock in the game's presence?

Update: I found the dev room! And that gives me a suggestion for you, if you want it...

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Sure.

Didn't expect to get so much response. I just made it for killing some time.

If you have any suggestions I am happy to hear them. You can add me in Discord if you want: Nikrad#0663.

I'm still interested in your suggestion. You dont have to add me in discord I just thought if you have more to talk about it would be a better place  than the comments.